Blood bowl chaos edition undead guide

Hello there, Im kind of a newbie to the game and I have been enjoying it quite a lot despite the occasional die-rage. Im kinda looking for tips on how to build an Undead Team. Namely, which players to use, how to build it and what basic strategies to use.

My team consists of the 2 Wights, Mummies and 4 Ghouls. The rest are Skeletons. Should I be using Zombies instead? I mean, Skelies have +1 MA and they have Thick Skull so I dont think Zombies are worth it for just one Extra AV.

Ive been mainly scoring by using a running game with a Wight using the other players to make a cage and push the enemies away.

Edit: Also while Im at it. What are you supposed to do on the second halfling mission of the Story? I can do 10 dodges, but the other objective just confuses me, I have no idea what I have to do.

Отредактировано Hammerfan; 24 янв. 2013 г. в 3:50 Сообщения 1 – 5 из 5

24 янв. 2013 г. в 5:48

Going through the undead position by position:

Mummies: The entire team is built around the presence of these guys, giving a significant edge in ST against most teams without the drawbacks of most Big Guys. Using mummies cleverly, you can punch holes through just about any defensive line, or simply bog down half a dozen opposing players while the rest of your team gets into position for a scoring play. They also have AV9 and Regen, meaning their 120k investment is a fairly safe one. Their key weakness is their low MA. Mummies need to GFI to move after standing up and their absolute top speed is 5 squares, meaning even dwarves can outmaneuver them with ease.
Recommendation: Get both of them ASAP and keep on bashing. Pray for doubles on skillup so you can get Block, take Guard otherwise.

Wights: Fairly typical Blitzers and the most versatile players in your lineup. Completely average statblock, GS access, Block skill. They can do well in pretty much any role you need them in. Ball-handling, blitzing, reinforcing your line with Guard.
Their main weakness is that you can only take two of them.
Recommendation: Never leave home without 'em. Tackle, Guard and Mighty Blow are common development options. If you roll doubles, Dodge can make them a lot harder to take down.

Ghouls: Fast but depressingly squishy. The good news is that they start with Dodge and have GA access, meaning Blodge is just one skillup away. The bad news is that they're AV7, are the only players on your team without Regeneration and still cost 70k to replace.
Make no mistake: Your ghouls will spend a lot of their time dead(er than usual) or in various states of disassembly in the casualty box. As a result, most Undead players prefer not to field more than two of them per drive, keeping any spares in reserve and filling up the lineup with zombies instead.
Recommendation: Get one or two to start with. Use them carefully. They're a good player to take Sure Hands on, making ball pickups a lot less risky.

Skeletons and Zombies: Fodder. Cheap, expendable fodder. Most people prefer Zombies over their slightly faster fellows because even with Thick Skull, the gap between AV8 (28% base chance to break) and AV7 (42% base break chance) is pretty significant. These players will be your basic roadblocks, tar pits and sem-intelligent obstacles. Use them to support moves by your better players, to tie down opponents you don't want moving around freely and to provide ablative armor for your ballcarrier by placing them between the ball and the most likely opposing blitzers.
Recommendation: Fill up your starting roster with zombies. Take Block as their first skill, Dirty Player as the second (trading a 40k zombie for a shot at a 120k wardancer is almost always worth it) if they make it that far.

I'd recommend the following starting roster:

2 Mummies (get them out on the field ASAP so they can accrue SPP)
2 Wights (you'll need these to actually win matches)
2 Ghouls (two of them work just fine to begin with. Some starting rosters even go with just one)
5 Zombies (yes, that leaves you with no reserves for the first few matches. It's risky, but you'll need the money for. )
3 TRRs (never, EVER create a team with less than 3 TRRs. Especially one that'll be using a lot of them like Undead).